TetherSim-to-real calibration
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Make your simulator match the real world

Show Tether how things really move. It finds what your simulator gets wrong and hands you a fixed one.

Pick a field

About this field

Or start another way:

No video at hand? Simulate your table

Set the physics of the "real" table, and NVIDIA Newton produces the measurements: a phone-style video it renders, or a robot's push log. Tether then has to work out your settings from the data alone; you see how close it got at the end.

Film your own table

  1. Lay a sheet of A4 or Letter paper flat on the table, beside the path.
  2. Hold the phone still (or prop it up) so the sheet and the whole path are in view.
  3. Flick the object 6–10 times from the same spot, short and long. Let it stop each time.
  4. Use slow motion (120 fps) or 60 fps if your phone has it: motion blur at 30 fps makes launch speeds read low.
or drop it here

Or upload a robot log

CSV or JSON, one row per push. stop in metres and a command (or measured launch_speed) are required; target, perceived and a track (positions at 30 fps, space separated) let it separate actuator, friction and camera errors.

command,stop,target,perceived,track
2.91,0.519,0.520,0.538,0 0.080 0.155 …